The Daily Reset is a monthly thread where the community discusses what they’ve been playing recently. This is meant to be a discussion about games, not an introduction or review of any game.
The destiny 2 daily reset is a thread that was created on August 30th, 2021. This thread allows players to find content for the game destiny 2.
The article’s substance
Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises significantly.
- Final Stasis Blows Give Melee and Grenade Energy: Stasis final blows grant melee and grenade energy. Solar subclasses get a lot of it, whereas other subclasses get a little.
- When challenged fighters are vanquished, they shoot at their location.
- Legendary Lost Sector: Rotation is unknown; please leave a comment if you know!
- Master Lost Sector: Rotation is unknown at this time; please share in the comments if you know!
- Champions: Overload Captain & Barrier Colossus/Servitor, Shields: Arc
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Guns, Mods & Mats
Available Mods & Armor Materials:
- Hand Cannon Loader @ Ada-1: Increases the speed with which Hand Cannons may be reloaded.
- Argent Ordnance @ Ada-1: Readying or shooting a Rocket Launcher when Charged with Light increases damage and reload speed. One stack of Charged with Light is consumed when a fighter is damaged by a rocket.
- Increases magazine with Backup Mag @ Banshee-44.
- Rampage Spec @ Banshee-44: Extends Rampage duration.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Dusklight Shard & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Berenger’s Reminiscences||Launcher for Heavy Grenades||Linear Compensator / Hard Launch||Sticky Grenades / Proximity Grenades||Quickdraw||Holster with Automatic Loading|
|Denial that is cold||Rifle with Primary Pulse||Fluted Barrel / Corkscrew Rifling||Flared Magwell / Extended Mag||Winds of Death||Clip with Multiple Kills|
|Bad Omens||a powerful rocket launcher||Quick Launch / Countermass||Implosion Rounds / Black Powder||Module for tracking||Bombs in Clusters|
|The Final Dance||Sidearm of Energy||SAS Control / SAS Shortspec / SAS Tactic||Flared Magwell / Appended Mag||Changing the Target||Kill Clip|
|Night Shift||Scout Rifle, Primary||Hammer-Forged Rifling / Fluted Barrel||Tactical Mag / Appended Mag||Sights in a Flash||Clip with Multiple Kills|
|The Goals||Sidearm of Energy||SAS Control / SAS Shortspec||Alloy Magazine / Appended Mag||Surplus||Elemental Capacitor is a kind of capacitor that stores energy.|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Spinmetal Leaves)
- Dusklight Shards are available for purchase (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 1 Legendary Shards)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
House of Light, Splicer Servitor
|Slice by Splicer||Swords are used to defeat targets. Override fighters and Guardians who have been vanquished are valued more.||10 Sword||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Big Data||As a fireteam, deposit Data Spikes in Override.||5 Data Spikes Have Been Deposited||XP+|
|rephrase: harpies||Vex Harpies must be defeated. Those in Override have a higher value.||30 Harpies Vex||XP+|
Vanguard Commander Zavala
|Hand Grenades and Horseshoes||Use grenades to take out your foes.||Grenade 20||XP+|
|One bullet, one death||Destroy opponents with pinpoint accuracy.||25 Accuracy||XP+|
|From the center of town||With your Super, defeat many foes at once.||Multikills: 2||XP+|
|Bring the Light to Them||In a single stroke, defeat opponents with your Super.||5 Super||XP+|
Crucible, Lord Shaxx
|Practicing Grounds||Matches may be completed in any Crucible playlist.||Matches in the Crucible||XP+|
|Typical Fare||Use any Kinetic weapon to defeat your opponents.||5 weapons with kinetic properties||XP+|
|Round of 16 Knockout||Melee attacks may be used to defeat opponents.||1 Melee||XP+|
|Elimination Process||Individual rounds must be won in Elimination.||1 Wins||XP+|
Gambit, The Drifter
|Set them up in a row.||In Gambit, defeat opposing Guardians as a fireteam.||5 defenders||XP+|
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP+|
|Putting Fish in a Barrel||In Gambit, defeat opponents with Stasis abilities. Defeating Guardians allows you to make greater progress.||15 Stasis||XP+|
|Falling Apart||Defeat the Fallen in the continent of Europa.||25 Fallen||XP+|
|A Difficult End||Using finishers, defeat Vex on Europa.||10 Vex||XP+|
|Right on the Money||In Europa Lost Sectors, beat opponents with precise finishing strikes with a Sidearm.||Sidearm: 25||XP+|
|Heroic Obligation||In Asterion Abyss, complete a Heroic public event.||1 public occurrences of great valor||XP+|
|Calibration of Scout Rifles||Scout Rifles should be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||Scout Rifle (100 rounds)||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of Trace Rifles||Trace Rifles may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Rifle with 100 Trace||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of Machine Guns||Machine guns should be calibrated against any target. Gain extra progress by defeating enemy Guardians and completing more targets without reloading.||Machine Gun (100)||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||XP+ & 2 Mod Components & Enhancement Core|
Moon, Eris Morn
|Cheese from the Moon||On the Moon, loot chests.||5 Chests||XP+ & 5 Helium Filaments|
|Auto-death mode||Rapidly defeat opponents in groups of two or more with an Auto Rifle.||15 Defeated quickly||XP+ & 5 Helium Filaments|
|Draw two times||Rapidly defeat opponents in groups of two or more using a Hand Cannon.||15 Defeated quickly||XP+ & 5 Helium Filaments|
|Aquiver Has Fell||On the Moon, Archer’s Line has been defeated.||25 Fallen||XP+ & 5 Helium Filaments|
Moon’s Enchantment Lectern
|Arc in the Dark||Arc powers may be used to dispel Nightmares.||25 Arc Capabilities||XP+ & 1 Phantasmal Fragment|
|Completing the Hunt||Using finishers, defeat opponents in Nightmare Hunts.||Finisher 12||XP+ & 1 Phantasmal Fragment|
|Once Upon a Time||Dispel the Nightmare inside the Lost Sector K1 Crew Quarters.||Three Nightmares||XP+ & 1 Phantasmal Fragment|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||XP+ & 1 Phantasmal Fragment|
Tangled Shore, Spider
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|Patrol the Beach||On the Tangled Shore, complete three patrols.||Three patrols have been performed.||Etheric Spiral No. 5|
|Drop from Orbit||While on the Tangled Shore, create Orbs of Power.||10 Orbs have been produced.||Etheric Spiral No. 5|
|On the Verge of Losing It||On the Tangled Shore, visit the Lost Sector Shipyard AWO-43, which is located near the Jetsam of Saturn.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|Superhuman||While in the EDZ, defeat many opponents with a single Super.||3 kills in a row||XP+ & 10 Dusklight Shard|
|Extremely Destructive||In the EDZ, get Super kills.||20 kills in a row||XP+ & 10 Dusklight Shard|
|Marc’s Person||In the EDZ, get Sniper Rifle kills.||15 kills with a sniper rifle||XP+ & 10 Dusklight Shard|
Cosmodrome, Shaw Han
|Cleaning the house||Defeat Hive in any part of the Cosmodrome. They may be found, among other places, in Skywatch and the Lunar Complex.||20 Hive||XP+ & Spinmetal Leaves|
|Practice on a specific goal||Using precise damage, defeat fighters inside the Cosmodrome.||20 Accuracy||XP+ & Spinmetal Leaves|
|Please bring your toolbox.||Use any of your skills to defeat opponents in the Cosmodrome.||10 Capacity||XP+ & Spinmetal Leaves|
|Nothing should be left behind.||Using any Power weapon, defeat fighters in the Cosmodrome.||5 Weapons of Strength||XP+ & Spinmetal Leaves|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||XP++ & Glimmer|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Arc & 25 Void & 25 Solar||XP++ & Glimmer|
Nessus is a failsafe system.
|Machine of War||On Nessus, get Power weapon multikills.||Three powerful multikills||XP+ & 10 Microphasic Datalattice|
|Lightbringer||On Nessus, create Power Orbs.||10 Orbs have been produced.||XP+ & 10 Microphasic Datalattice|
|Are you a friend or foe?||On Nessus, defeat the Fallen.||30 Fallen have been vanquished.||XP+ & 10 Microphasic Datalattice|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
Original source: link
[D2] [2021-03-30] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemies have greater health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. …
[D2] [2021-01-30] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemies have greater health and aren’t affected by harm. Exodus Garden 2A, Cosmodrome, drops, Misc Legendary Lost Sector (PL 1250) Perdition, Europa, drops Helmet Master Lost Sector (PL 1280). Altars for the chest…
[D2] [2021-05-30] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemies have greater health and aren’t affected by harm. Override Modifiers on a Daily Basis Martyr: Units that explode have greater health. Incoming Void and environmental damage have risen in Memory of a Lonely Outpost. Miscellaneous Due…
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